Partial transparent parts and "needs work" note's


Re: Partial transparent parts and "needs work" note's
#6
Ouch, for some reason I thought the 'BFC' button in LDView was for the red/green info only. So I didn't realize I've turned culling off altogether.

Turning culling off for transparent triangle/quads causes double blending, and as a result makes things less transparent. Is this 'wanted' behavior from renderers (by the color maintainers/part authors)?
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Re: Partial transparent parts and "needs work" note's - by Roland Melkert - 2012-07-03, 0:16

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