LDCad geometry


RE: LDCad geometry
#4
(2024-04-13, 21:43)Paweł Turalski Wrote: Ok found it! And I used only triangle tool yay! Big Grin
Others, note it please

You already know how many studs should it be tilted, the pin should be "somewhere" on the orange axle:


Add helper mirrored arm/lenght on the axis:


Construct a triangle, in this case the angle is 14.47751 - you can skip the helper:


Because you know the angle, tilt the opposite arm but with negative value, you can also delete the helper:


Move the upper base to close the shape:



I really hope it will be useful for other users in different models
And the plane problem has been solved Smile

For your future reference, you may want to download the LUA scripts from this thread (or more quickly here is the link to the post within the thread that references the most recent download). The scripts provide a means to rotate either one or parts by pointing-and-clicking rather than calculating rotation angles.

Regards,

David
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Messages In This Thread
LDCad geometry - by Paweł Turalski - 2024-04-13, 18:56
RE: LDCad geometry - by Roland Melkert - 2024-04-13, 21:19
RE: LDCad geometry - by Paweł Turalski - 2024-04-13, 21:43
RE: LDCad geometry - by David Manley - 2024-04-13, 21:55

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