(2024-01-16, 19:54)Roland Melkert Wrote: Many of these issues have been discussed before, e.g. my findings as posted here:
https://forums.ldraw.org/thread-13633-po...l#pid13635
and here
https://forums.ldraw.org/thread-4261-pos...l#pid27490
In short it is possible to do a full globe mapping but the mesh must be formatted to help it along, meaning it must have vertices at the poles and the texture meta must be oriented to match it.
Thanks, I will investigate further. At first glance it seems that no-one liked the spec so they have ignored it in favour of something else.