RE: Issue with hemisphere part with textures
2024-01-16, 19:54 (This post was last modified: 2024-01-16, 19:56 by Roland Melkert.)
2024-01-16, 19:54 (This post was last modified: 2024-01-16, 19:56 by Roland Melkert.)
(2024-01-16, 11:17)Toby Nelson Wrote: This makes the SPHERICAL mapping unsuitable for a full globe, which is unfortunate, but that seems to be what the specs say.Many of these issues have been discussed before, e.g. my findings as posted here:
SPHERICAL mapping would be useful for smaller patches, e.g. an image on the surface of an old CRT television that has curved edges.
https://forums.ldraw.org/thread-13633-po...l#pid13635
and here
https://forums.ldraw.org/thread-4261-pos...l#pid27490
In short it is possible to do a full globe mapping but the mesh must be formatted to help it along, meaning it must have vertices at the poles and the texture meta must be oriented to match it.