(2024-01-15, 23:32)Travis Cobbs Wrote: If the texture were an actual Mercator projection of the globe, then you would be correct. However, it clearly isn't, so either the texture needs to be regenerated, or the places it gets mapped to need to be adjusted. My adjustments lead to an image that (IMO) closely matches the actual part.I think it only appears to match the part because the implementation of the cylindrical projection is incorrect in LDView. Changing the part to hide an implementation bug in LDView would not be right.
Your proposed change doesn't look right at all in my Blender importer.