RE: Issue with hemisphere part with textures
2024-01-15, 22:49 (This post was last modified: 2024-01-15, 22:50 by Travis Cobbs.)
2024-01-15, 22:49 (This post was last modified: 2024-01-15, 22:50 by Travis Cobbs.)
Actually, I think that using CYLINDRICAL is good, it's just that you didn't have it extend far enough. I tweaked the parameters to be this:
0 !TEXMAP START CYLINDRICAL 0 16 0 0 -56 0 -26 6 0 180 61287p01rb.png
(10 LDU added to top and bottom.) That results in the following, which is probably most correct:
61287p01-cyl2.png (Size: 23.13 KB / Downloads: 125)
Note that the lack of texturing on the top cone is due to a limitation in the way the mapping is being applied. It doesn't like the cone at the top (or more specifically it doesn't like having triangles that contain a point that is on the cylindrical axis). I don't think that there is anything I can do to fix that. The spherical mapping has different issues up there.
0 !TEXMAP START CYLINDRICAL 0 16 0 0 -56 0 -26 6 0 180 61287p01rb.png
(10 LDU added to top and bottom.) That results in the following, which is probably most correct:
61287p01-cyl2.png (Size: 23.13 KB / Downloads: 125)
Note that the lack of texturing on the top cone is due to a limitation in the way the mapping is being applied. It doesn't like the cone at the top (or more specifically it doesn't like having triangles that contain a point that is on the cylindrical axis). I don't think that there is anything I can do to fix that. The spherical mapping has different issues up there.