RE: Issue with hemisphere part with textures
2024-01-15, 21:17 (This post was last modified: 2024-01-15, 21:19 by Toby Nelson.)
2024-01-15, 21:17 (This post was last modified: 2024-01-15, 21:19 by Toby Nelson.)
(2024-01-15, 20:26)Magnus Forsberg Wrote: I can't get that code to work.
The image is upside down, and the equator misplaced.
My apologies, I've fixed the equator (the bottom of the hemisphere is truncated which I had not taken into account):
0 !TEXMAP START CYLINDRICAL 0 6 0 0 -46 0 -26 6 0 180 61287p01rb.png
But I think the image ought to be the right way up, given this definition. The first three numbers are the centre point of the base of the cylinder, and the next three are the top centre of the cylinder. With LDraw's coordinate system having -Y up, that should be the right way up.
I see the image appears upside down in LDView. I wonder if that could be a bug in LDView?