(2024-01-11, 10:35)GeraldĀ Lasser Wrote: There is an axlecap primitive which looks like the beveled end
This prim will not allow a design of what is seen inside these axleholes.
Are you all suggesting that we ignore the inner stopper ring design, inside these parts, and only redesign the axle ends?
I guess all axles need to be changed, and I don't want to do that.
Not only the regular axles using axle.dat, but all parts with an axle end, would need editing.
What I see in LDCad, and perhaps in other connection seeking SW, is that the axle hole is is only 19.5 ldu deep, perhaps due to it being linked to a scaled primitive, instead of it to always have a depth of 20 ldu.
Why does the axle parts sometime snap into a bad position?