Axle Length vs Axle Stopper


RE: Axle Length vs Axle Stopper
#19
(2024-01-11, 10:35)GeraldĀ Lasser Wrote: There is an axlecap primitive which looks like the beveled end

This prim will not allow a design of what is seen inside these axleholes.

Are you all suggesting that we ignore the inner stopper ring design, inside these parts, and only redesign the axle ends?

I guess all axles need to be changed, and I don't want to do that.
Not only the regular axles using axle.dat, but all parts with an axle end, would need editing.

What I see in LDCad, and perhaps in other connection seeking SW, is that the axle hole is is only 19.5 ldu deep, perhaps due to it being linked to a scaled primitive, instead of it to always have a depth of 20 ldu.

Why does the axle parts sometime snap into a bad position?
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RE: Axle Length vs Axle Stopper - by Magnus Forsberg - 2024-01-11, 22:22

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