Programmatically determining how two parts can interact


RE: Programmatically determining how two parts can interact
#4
(2023-12-07, 20:09)Roland Melkert Wrote: I released the LDCad snapping information on GitHub awhile ago, it's free to use as long you share any derived data for free too (CC-BY-SA-4.0 license).
https://github.com/RolandMelkert/LDCadShadowLibrary

documentation (slightly out dated)
https://www.melkert.net/LDCad/tech/meta

A (compressed) version of it is included in the latest LDCad too.

But please note this information was always only intended as a placement helper during editing, it isn't suited for full-blown physics etc.

Roland and Travis: first, thank you so much for your responses. My delay was due to a notifications issue, not disinterest.

I will spend the afternoon reading the GitHub repository, and revisiting LDraw, and I suspect I have a fairly good intuition for how this works on the basis of the LDraw format. I am somewhat surprised that you describe this as being used only for "auto part snapping," as I had presumed LDraw only allowed auto-snapping into narrowly defined legal LEGO moves. What am I missing about my intuition here? 

I will make any derived data open source either through a separate repository or pull request, whichever is preferred or easier to maintain.
If you are interested in Blender, here is what I have started. I am eagerly looking for a network to help peer-review, expand, and use this project. :)
Please also feel free to share with whomever may be interested in using or contacting me, and demonstration videos will go up soon enough.
https://github.com/markelwin/LEGO.Emulation.Environment
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RE: Programmatically determining how two parts can interact - by Mark Elwin - 2023-12-26, 13:28

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