(2023-10-15, 13:15)Max Murtazin Wrote: by defining a META command that uses a black/white texture as a map for where to put the color being mixed in
I think I mentioned it before but I'm very much in favor of only using geometry based patterns on flat surfaces. Favoring the use of textures for curved ones.
And allowing png's to use ldraw colors as their pallet (including #16) would solve the one downside of this.