I guess thats dependant of the render, there are some edge cases to check:
- placing two differently shaded windows slightly shifted on each other, do they mix?
- do lenses work? (light and view)
- what about these marbled / blended parts like 51874 (there are more like that, even with two transparent parts) instead of dual mold
- is transparency related to thickness or number of parts (for example one 1LDU wall, one 100 LDU wall or 100 1LDU walls), because normally even transparent parts shade a bit
- is it possible to have luminous parts? is this light from there paintable or mixable?
guess its also matters if it is just a preview or the final hi-res render...
- placing two differently shaded windows slightly shifted on each other, do they mix?
- do lenses work? (light and view)
- what about these marbled / blended parts like 51874 (there are more like that, even with two transparent parts) instead of dual mold
- is transparency related to thickness or number of parts (for example one 1LDU wall, one 100 LDU wall or 100 1LDU walls), because normally even transparent parts shade a bit
- is it possible to have luminous parts? is this light from there paintable or mixable?
guess its also matters if it is just a preview or the final hi-res render...