(2023-03-30, 23:19)Javier Orquera Wrote: You need Assets Studio to extract the files (*.fbx) and any software that allow you to import *.fbx and export *.obj, I use Blender. In Stud.io Part Designer go to "file" menu, then "export as..." and "...as Ldraw" in your folder of choise.
How long it depends on your ability using Blender or your favorite soft; I take several days because of my "lack" of knowledge in Blender.
And you get the Jungle (omly surface) level.
Thanks!
So, I gave Assets Studio a try my self and managed to open an assests file.
After clicking away many errors, I am seeing data now and found meshes for bricks.
Very nice. No new bricks for LDraw though.
What is more interesting to me now is what they call "Decoration" and then judging the file name what world it is from.
There are also things called Props that actually are models too.
Then there are meshes called Tile which build up the world map diorama's and the levels you play in.
That is where it gets interesting for me since these are the files I was looking for!
Example of a tree ;-)
Tree.png (Size: 194.21 KB / Downloads: 180)
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl