RE: Making stickers from scratch
2023-03-26, 9:45 (This post was last modified: 2023-03-26, 9:47 by Willy Tschager.)
2023-03-26, 9:45 (This post was last modified: 2023-03-26, 9:47 by Willy Tschager.)
(2023-03-24, 19:03)Paweł Turalski Wrote: I created the new distance meters in Part Editor, and I have the same values. But I do not understand what was the purpose to create these two, and how to use it in other parts later. Anyway, it works
The header is (or looks) fixed
Now I have a question - in KEYWORDS you added "Bricklink 42151stk0121, Rebrickable 10101053, Brickowl 1167942" (this is sticker 21)
How to get these numbers? Does the sticker has its own code? I only understand the rule of the sticker sheet number + letter, like "6415918u" here
* The Distance meter is the easiest way to calculate the size of a sticker in stud. You are however free to sum you LDUs and use LDPE's calculator (on the left) to convert your LDUs into "Studs"
* The KEYWORDS work as cross reference to other numbering systems. If you know the sticker sheet number or Rebrickable's inventory number or Brickowl's own number for the sticker sheet (NOT the number of the single sticker as they look only on the sheet and not the single stickers as we do) there is a good chance to find the stickers in the LDraw Parts Library by search. Below the links to the different inventories:
https://www.bricklink.com/v2/catalog/cat...42151stk01
https://rebrickable.com/parts/10101053/s...t-42151-1/
https://www.brickowl.com/catalog/lego-st...1-10101053
* Your KEYWORDS are misplaced. The header has to follow exactly this order:
https://www.ldraw.org/article/398.html
0 Sticker 1.9 x 1.9 with Bugatti Track Map
0 Name: 6415918u.dat
0 Author: Paweł Turalski [C3technic]
0 !LDRAW_ORG Unofficial_Part
0 !LICENSE Redistributable under CCAL version 2.0 : see CAreadme.txt
0 BFC CERTIFY CCW
0 !KEYWORDS Bricklink 42151stk01, Rebrickable 10101053, Brickowl 1167942
0 !KEYWORDS race care, EB, W16.4
Indeed looking a the pan named "Problems" you'll see a:
"The BFC infomation is misplaced"
* Scrolling down in the Problems pane you'll further see:
Errors
Collinear vertices line 310
This type of error qualifies for a HOLD vote on the Parts Tracker. Some errors and warnings can by fixed by hitting the "Quick fix" button. Click it.
* For the second error I want you to doubleclick on the error itself.
* The Text Editor will jump to the line in question and highlight it grey
* Click on the line number and the line will be highlighted blue
* Select "Show Selection in 3D View" from the icon bar in the Text Editor
* The triangle (which in this case is just a line causing the error) will be highlighted at the border in the top right-hand section.
* Click the "Delete" icon in either the 3D Editor or Text Editor
Your Problems should now be free of error. Screenshot.
LEGO ergo sum