Hey,
I recommend that!
Some time ago I began to implement a part editor, too. But I had not that specific goals like Scott.
At first I wanted to implement a copy of Philos Pathtruder with a 'realtime preview' GUI: two input and one output textarea and three 3D preview areas (one for each textarea). I got of the track and created some kind of text editor (with 3D preview and selection) for LDraw files. I used C# with WPF (Windows Presentation Foundation).
![[Image: wpftest1small.PNG]](http://www.digital-bricks.de/images/wpftest1small.PNG)
This was a good start but it was much too slow. So I tried to use OpenTK instead of WPF 3D.
![[Image: opentktest1small.png]](http://www.digital-bricks.de/images/opentktest1small.png)
This time I got so far, that I implemented a first draft of 3D manipulators.
In process of time, while researching, I found an interesting tool: Metasequoia. It provides some cool features for point, line or polygon manipulations.
Like Scott, I didn't find the time to work on it efficiently. I didn't even found the time to wrote this post timely or detailed :-(. But I like the combination of the text editor and a 3D mouse editor.
Rolf
Nils Schmidt Wrote:I decided to create a new project on sourceforge: The LD Part Editor - A pure part editor.
I recommend that!
Some time ago I began to implement a part editor, too. But I had not that specific goals like Scott.
At first I wanted to implement a copy of Philos Pathtruder with a 'realtime preview' GUI: two input and one output textarea and three 3D preview areas (one for each textarea). I got of the track and created some kind of text editor (with 3D preview and selection) for LDraw files. I used C# with WPF (Windows Presentation Foundation).
This was a good start but it was much too slow. So I tried to use OpenTK instead of WPF 3D.
![[Image: opentktest1small.png]](http://www.digital-bricks.de/images/opentktest1small.png)
This time I got so far, that I implemented a first draft of 3D manipulators.
In process of time, while researching, I found an interesting tool: Metasequoia. It provides some cool features for point, line or polygon manipulations.
Like Scott, I didn't find the time to work on it efficiently. I didn't even found the time to wrote this post timely or detailed :-(. But I like the combination of the text editor and a 3D mouse editor.
Rolf