RE: Making stickers from scratch
2023-03-09, 10:31 (This post was last modified: 2023-03-09, 10:50 by Willy Tschager.)
2023-03-09, 10:31 (This post was last modified: 2023-03-09, 10:50 by Willy Tschager.)
Wow! You're a quick learner. Before you move to LDPE to get a "sticker" out of your "pattern" you should refine it a bit. From what I can see the corners are rounded. This is where the LDraw primitives come into play to get a fine hires primitive substitution in renderers.
* Move-Snap 100
* Opacity 25%
* Color black
* Add primitive -> LDraw-Primitive -> Circular Disc Segment -> 1-4chrd.dat
* Click near the corner to set it. You will have to rotate it. You could actually rotate it like the oval or via the matrix - I'll show you the later.
* Primitive Mode
* Select [1] the primitive. The Transformation-Matrix in the bottom right-hand corner pops up
* Play with the values und see what it does. Note the "minus" I put to flip my prim
* After you have changed a value you will have to hit "Apply" to see the change
* Move [2] the prim into position
* Connect it with triangles to the rest
You should use prims also for the oval.
* Delete all the gray triangles connected with the white oval
* Rotate the oval so that it is horizontal. We need the length and hight for reference
* Add primitive -> Circular Disc Sector -> 4-4disc.dat
* Click on the center of your oval and add a disc
* Use the matrix to distort your disc prim 'til it looks like your oval. Presumably your x value will be 1.5, with z=0.8
Screenshot and come back.
w.
LEGO ergo sum