Precise geometry vs fine-shading topology?


RE: Precise geometry vs fine-shading topology?
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(2022-12-04, 15:37)Philippe Hurbain Wrote: I've not checked closely, but in this configuration they should work easily. Keyword is "interpenetrating": since this part is not transparent you can hide unwanted portions of primitive geometry inside the part.

It depends on what we want here.
A smooth surface is possible as Philo say, using cyls primitives. Also in hi-res.
A smooth surface and a non-crooked edge line between them, is not possible, due to the cylinders beeing of different dimensions.
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RE: Precise geometry vs fine-shading topology? - by Magnus Forsberg - 2022-12-04, 16:28

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