(2022-09-01, 19:48)Orion Pobursky Wrote: Also: does LDCad support GLOSSMAP?
Not at the moment, as it currently uses fixed pipeline OpenGL.
That said it is very doable to change some things around to (also) support native shader oriented rendering (as an HQ mode or something).
So I might add it in one of the upcoming 1.7 beta versions.