TEXMAP Fallback


RE: TEXMAP Fallback
#4
(2022-08-29, 18:29)Orion Pobursky Wrote: Backward compatibility mostly. Also, support for the full spec (including GLOSSMAP) isn't consistent.

Having a fallback is kind of automatic, just use a TEXMAP block without the FALLBACK parts and don't use "0 !:" in front of lines.

It will be just a solid color mesh, but it prevents gaps on non texture supporting software.

If such a fallback is what you are going for I'm fine with making it mandatory.

But I don't think you can demand a "vector art" fallback to be mandatory.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
TEXMAP Fallback - by Orion Pobursky - 2022-08-29, 17:14
RE: TEXMAP Fallback - by Philippe Hurbain - 2022-08-29, 18:16
RE: TEXMAP Fallback - by Orion Pobursky - 2022-08-29, 18:29
RE: TEXMAP Fallback - by Roland Melkert - 2022-09-01, 17:27
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 19:48
RE: TEXMAP Fallback - by Roland Melkert - 2022-09-01, 20:04
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 20:07
RE: TEXMAP Fallback - by Magnus Forsberg - 2022-09-01, 20:19
RE: TEXMAP Fallback - by Orion Pobursky - 2022-09-01, 20:36
RE: TEXMAP Fallback - by Travis Cobbs - 2022-09-01, 23:09

Forum Jump:


Users browsing this thread: 2 Guest(s)