Roland Melkert Wrote:Philippe \Philo\" Hurbain Wrote:the possibility to "laser select" everything in the selection area (visible or hidden by other elements).
Laser selection would be cool, and relatively easy to implement cause the 'hit test' code already knows all parts 'below' the mouse in order to calculate the nearest one.
I don't know how you're doing selection, but if you're using OpenGL's select buffers, then the above is only true if you disable depth testing during the select operation. Otherwise, if the frontmost part is drawn first, parts behind it won't make it into the select buffer. If you have your own custom hit testing, this obviously wouldn't be the case.