LDCad Advanced rotation techniques


RE: Advanced rotation techniques
#3
(2022-07-22, 22:04)Roland Melkert Wrote: With alpha 2 of 1.7 you could use script to find the 'bottom' coordinates.

Then use those to make a plane, which then can be used to construct an orientation matrix.

The only real problem is finding those resting points inside the mesh's unique points list.

Indeed, it would be really slick if we could directly access the mesh points!

But assuming I know a couple of the points, is there a way to find the vector between them through the GUI? I guess via selection info (taking angle values from each of the orthogonal views)?
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Advanced rotation techniques - by N. W. Perry - 2022-07-22, 13:40
RE: Advanced rotation techniques - by N. W. Perry - 2022-07-23, 1:25

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