LDCad Advanced rotation techniques


RE: Advanced rotation techniques
#2
(2022-07-22, 13:40)N. W. Perry Wrote: Is there a better way? How would you approach this problem?
With alpha 2 of 1.7 you could use script to find the 'bottom' coordinates.

Then use those to make a plane, which then can be used to construct an orientation matrix.

The only real problem is finding those resting points inside the mesh's unique points list.
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Advanced rotation techniques - by N. W. Perry - 2022-07-22, 13:40
RE: Advanced rotation techniques - by Roland Melkert - 2022-07-22, 22:04

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