(2022-05-08, 1:04)Cam's Bricks Wrote: Is the goal to export the whole of animations to blender?Yes. but mostly because cycles seemed to be easier/faster to use then povray.
I saw that Matthew Morrison's LDrawExport (and import apparently) plug in can read the STEP meta and set key frames. It seems that the solution is not writing an export from LDCad but rather an Import plugin for Blender.
Problem I'm having is LDCad's animations are scripted, there are over 12000 lines of code making that happen, rewriting this in a blender plugin is not really an option for me at the moment
With glTF I was hoping to get as much of the data across using the native format and then fill in missing things using a extension. Something I could write a much smaller / simpler blender glTF plugin extension for.
(2022-05-08, 1:04)Cam's Bricks Wrote: Here is a link to the Git Hub Page for that Exporter:Thanks I will check that out.
https://github.com/cuddlyogre/ExportLDraw
Thread here on LDraw:
https://forums.ldraw.org/thread-24153-post-45248.html