Travis Cobbs Wrote:The main reason LDView's icons are so simple is because I drew most of them myself, and I definitely don't consider myself to be artistic. And you're right, if you use a third-party set, it becomes really difficult to match the style.
I guess i'm also ok with doing small 24x24 icons or so (like in ld4dstudio), but for the toolbar I'm thinking about bigger pictures are needed. For now I made the current ones (in the part bin) using a digital camera and real Lego, I'm actually kinda proud on those but people don't always get their meaning so it seems
Travis Cobbs Wrote:Also, if you want to support standard toolbars in Windows prior to Vista, all the toolbar icons have to use on/off transparency, instead of multiple levels of blended transparency like the LED icon set uses. This of course wouldn't be a problem for you, since all your UI is done in OpenGL. (At least, I assume it's all done in OpenGL.)
Yes I'm doing everything in a single OpenGL context in the hopes to reduce platform dependencies and maybe a fullscreen mode some day.