(2022-03-30, 15:54)Max Murtazin Wrote: Thanks.
By the way, why complanar quads are such a bad thing?
It's when they're not co-planar that it's bad. Or rather when their vertices are not co-planar. Or rather, when either of the two triangle pairs into which the quad can be split are not co-planar…
But yeah, it's because it causes parts to be rendered with a surface that appears to be curved but isn't. Or vice versa. (And probably more fundamentally, because it's topologically invalid in a 3D model.)