(2022-03-23, 17:45)Orion Pobursky Wrote: Since axleholes are standardized, it would be my expectation for programs that do implement primitive substitution to automatically smooth these primitives to match the cylinder resolution they are substituting to. I believe LDView already does this, Studio probably not. We have added the ering primitives to allow for smooth substitution in those cases where quad/triangle geometry meets round primitives, for the most part proper smoothing and primitive substitution is up to the program developers and is not something we cater to in the library.
Okay, got about that. Is there any guide on using erings? I don't see those listed in primitives list, and mentioned in the description of those prims thread doesn't seem to be very useful for me to understand those