(2022-03-23, 7:43)Max Murtazin Wrote: Recently I have noticed that some axle primitives are incompatible with HD circular primitives. On almost any model using axle primitives have holes show up in some places. Probably, we can introduce series of HD axle primitives that would match the HD circular primitives?
Either that or an adapter ring of some kind. But do the vertices of an axle prim match up with the 1/48th sectors?
Better still, of course, would be the ability to designate any face as being part of a round surface, so that LDraw tools could apply smoothing/prim sub across the board without the need for special LDraw primitives. But that might require a resolution of the vertex normals conversation that has been started and stopped so often…