LDCad Idea for an LDCad script


RE: Idea for an LDCad script
#17
(2022-01-09, 22:38)Roland Melkert Wrote: I have this working at the moment:
Thank you so much. Smile  If the vertices order is the same as it would be for rendering (i.e. after handling all part-subpart-whatever-invertions), this should allow a port of my collision detection. Smile  For the quads I use two triangles like "addTri(t1, t2, t3);addTri(t3, t4, t1);" (not inverted) or "addTri(t1, t3, t2);addTri(t3, t1, t4);" (inverted), so if your engine already splits the quad into two triangles, this would also match perfectly.
Reply
« Next Oldest | Next Newest »



Messages In This Thread
Idea for an LDCad script - by N. W. Perry - 2021-12-31, 21:13
RE: Idea for an LDCad script - by Owen Dive - 2022-01-03, 0:18
RE: Idea for an LDCad script - by N. W. Perry - 2022-01-06, 19:57
RE: Idea for an LDCad script - by N. W. Perry - 2022-01-10, 15:58
RE: Idea for an LDCad script - by Stefan Frenz - 2022-01-10, 8:47

Forum Jump:


Users browsing this thread: 8 Guest(s)