(2022-01-08, 22:11)Stefan Frenz Wrote: Thank you, Roland. Please don't spend too much time in this for me - in fact, at the moment the checks are very sensitive to tolerances, i.e. trade-of between false-positives and false-negatives. Some cases are just not detected correctly even though clearly colliding, which is a known problem of the triangle-comparison approach I have chosen. The currently implemented checks help me in many cases, but they are far from deserving blind trust. I would love to implement this as LDCad extension, but I'm very uncertain about the result.
I have this working at the moment:
The triangle is actually the first 3 positions of a quad I think as I need to add aa internal mapping for direct triangle/quad access (LDCad renders in groups by color/texture).
Main question is this something that would be usable (seeing you''re the main end user at the moment )