LDCad Idea for an LDCad script


RE: Idea for an LDCad script
#14
(2022-01-08, 22:11)Stefan Frenz Wrote: Thank you, Roland. Please don't spend too much time in this for me - in fact, at the moment the checks are very sensitive to tolerances, i.e. trade-of between false-positives and false-negatives.  Sad Some cases are just not detected correctly even though clearly colliding, which is a known problem of the triangle-comparison approach I have chosen. The currently implemented checks help me in many cases, but they are far from deserving blind trust. I would love to implement this as LDCad extension, but I'm very uncertain about the result.

I have this working at the moment:
   

The triangle is actually the first 3 positions of a quad I think as I need to add aa internal mapping for direct triangle/quad access (LDCad renders in groups by color/texture).

Main question is this something that would be usable (seeing you''re the main end user at the moment Smile )
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Messages In This Thread
Idea for an LDCad script - by N. W. Perry - 2021-12-31, 21:13
RE: Idea for an LDCad script - by Owen Dive - 2022-01-03, 0:18
RE: Idea for an LDCad script - by N. W. Perry - 2022-01-06, 19:57
RE: Idea for an LDCad script - by Roland Melkert - 2022-01-09, 22:38
RE: Idea for an LDCad script - by N. W. Perry - 2022-01-10, 15:58

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