RE: Lua - prompt and wait for selection?
2021-10-10, 19:02 (This post was last modified: 2021-10-10, 19:04 by David Manley.)
2021-10-10, 19:02 (This post was last modified: 2021-10-10, 19:04 by David Manley.)
Having thought about this overnight, I realise that the resolution for what I'm trying to do is to not use an animation.
If I take the core logic from the animation frame script into a separate function and invoke the function from the macro, I no longer need to use the animation to achieve what I am trying to do. The function with the core logic can be invoked by the animation script any way, so I'm not going to end up with undesirable code duplication.
Regards,
David
If I take the core logic from the animation frame script into a separate function and invoke the function from the macro, I no longer need to use the animation to achieve what I am trying to do. The function with the core logic can be invoked by the animation script any way, so I'm not going to end up with undesirable code duplication.
Regards,
David