LDCad Lua - prompt and wait for selection?


RE: Lua - prompt and wait for selection?
#14
(2021-10-04, 1:12)David Manley Wrote: The challenge I'm facing is getting the 4 bar linkage working when using the "set interval start" at something other than the start of an animation. Knowing the clock "tick" unit size (which differs for normal speed vs slow speed) should enable me to work out the change of angles required between frames.

The 'self contained' thing I was talking about above does allow for an incremental approach, but you would have to 'walk the whole path' upto the current time inside each frame event.

An example of this is shown in the big 8860 animation.

The gear shift portion of that animation needs some of this 'past' information.

I solved it by using 'state data', which is part of the aniTools.luia module.
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RE: Lua - prompt and wait for selection? - by Roland Melkert - 2021-10-04, 21:45

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