Hey,
inside the .3dxml files the decorations seems to be stored as Base64 encoded .tga files. I found a phyton script (referenced from here), that was written to import .3dxml files into Blender. Since I do not have Blender installed I could not give it a try, but the script gave me a feeling for how the images needs to be handled.
Maybe this is interesting for someone else.
BTW, this could give us access to the textures of the computer games, too...
Rolf
inside the .3dxml files the decorations seems to be stored as Base64 encoded .tga files. I found a phyton script (referenced from here), that was written to import .3dxml files into Blender. Since I do not have Blender installed I could not give it a try, but the script gave me a feeling for how the images needs to be handled.
Maybe this is interesting for someone else.
BTW, this could give us access to the textures of the computer games, too...
Rolf