Funny this is actually, sort of, how animation works in LDCad.
It pushes the current model matrix at playback start for all animated things on a stack and resets it every frame, mainly because I ran into major rounding problems otherwise
I like your !FLOAT suggestion, but do you know LPUB3D is also working on a new buffer exchange replacement meta?
It might be better to combine your efforts with them so we don't end up with a zillion different meta's doing the same things.
It pushes the current model matrix at playback start for all animated things on a stack and resets it every frame, mainly because I ran into major rounding problems otherwise
I like your !FLOAT suggestion, but do you know LPUB3D is also working on a new buffer exchange replacement meta?
It might be better to combine your efforts with them so we don't end up with a zillion different meta's doing the same things.