LSC: Texture Mapping extension


Re: LSC: Texture Mapping extension
#4
This is very exciting and seems already very good thought out indeed, congrats Travis and Joshua.

Although I find the mapping somewhat (over) complicated i see it's advantage over, for example, the OpenGL approach as an ease of use for the part authors.

One thing I can think of right now (have to look more closely at the examples and experimental LDView later) is adding a mechanism for mip mapping using a default folder structure. Or should we leave that to the renderer (auto generating it themselves)?

Only 'bad' thing about the proposal imho is the short '0 !:' meta, I would prefer something more descriptive. Unless we introduce some general meta command indicating 'is part of above used extension'.
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Re: LSC: Texture Mapping extension - by Roland Melkert - 2012-04-08, 17:42

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