[quote pid="42618" dateline="1630401603"]
I'd appreciate it if someone could clear up my misunderstanding.
[/quote]
The parameters are:
yaw, moves the camera around the look at point like the hands on a clock.
tilt, indirectly controls the 'height' of the camera stand.
roll, rotates the camera around its looking direction. e.g. 180 degrees is like holding your camera up side down while taking a picture.
LD4DStuido didn't have the roll option, but it felt more complete to always offer yaw,tilt and roll parameters for all the camera variants.
In practice you'll usually have a static tilt and a roll of zero.
I'd appreciate it if someone could clear up my misunderstanding.
[/quote]
The parameters are:
yaw, moves the camera around the look at point like the hands on a clock.
tilt, indirectly controls the 'height' of the camera stand.
roll, rotates the camera around its looking direction. e.g. 180 degrees is like holding your camera up side down while taking a picture.
LD4DStuido didn't have the roll option, but it felt more complete to always offer yaw,tilt and roll parameters for all the camera variants.
In practice you'll usually have a static tilt and a roll of zero.