Rounding Errors in primitives?


RE: Rounding Errors in primitives?
#19
(2021-05-05, 15:29)Magnus Forsberg Wrote: I'm sorry, I can't point in any direction.  I don't speak math...

Do you know that PrimGen2 is integrated in LDPE? And LDPE is platform independant, right?

LDPE doesn't do any good for the WebGL framework Lasse maintains. He's trying to figure out what the correct way is in order to generate these primitives such that the code framework can validate them correctly (for error checking) and auto-generate them (to save time have to parse and render these files client side).
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RE: Rounding Errors in primitives? - by Orion Pobursky - 2021-05-06, 18:58

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