RE: Flood fill utility
2021-04-20, 16:51 (This post was last modified: 2021-04-20, 18:25 by Gerald Lasser.)
2021-04-20, 16:51 (This post was last modified: 2021-04-20, 18:25 by Gerald Lasser.)
You could try the "Line2Pattern" function of LDPE.
It does pretty much what you want, the only disadvantage is that the area needs to have boundaries with lines of colour 24.
e.g. you have this code:
The quads and triangles basically don't mean anything.
Important are the lines, the colour24 lines mark you boundaries.
now tihin these boundaries, there is a line of colour 11.
Select ALL lines (boundaries plus the line whihc dictates the fill-colour)
Invoke "Line2Pattern" under tools
and you will get these additional tiangles
It duplicates some of the existing col 16 triangles, but the result of the mockup is good.
To move this function to LDPC would be a massive relief :-)
IMHO a few algorithms needed to be considered
- "Space Seeker": Look for triangles without any colour next to them -> Make a line
- "Check integrity": Look if the boundariy has no gap
Then apply this algorithm... and we are happy
EDIT: the "SPace Seeker" is in theory the Edger "Unmatched edges", right?
It does pretty much what you want, the only disadvantage is that the area needs to have boundaries with lines of colour 24.
e.g. you have this code:
Code:
4 16 -1.7 0 4.6 -2.8 0 2.6 -3.3 0 -4.1 -2.1 0 -4.3
4 16 -2.1 0 -4.3 -3.3 0 -4.1 -.5 0 -6.7 1.8 0 -6.3
4 16 1.8 0 -6.3 -.5 0 -6.7 4.8 0 -7.3 6.1 0 -6
4 16 6.1 0 -6 4.8 0 -7.3 11.4 0 -6.6 9.5 0 -2.8
4 16 7.5 0 .8 6.1 0 -6 9.5 0 -2.8 11.1 0 2.1
3 16 7.5 0 4 7.5 0 .8 11.1 0 2.1
4 16 7.5 0 .8 7.5 0 4 5.8 0 5.7 3.9 0 4.5
4 16 3.9 0 4.5 5.8 0 5.7 1.3 0 5.8 -.5 0 3.9
3 16 1.3 0 5.8 -1.7 0 4.6 -.5 0 3.9
3 16 1.7 0 .6 2.1 0 -2.8 5.8 0 -.7
3 16 .2 0 1.8 2.1 0 -2.8 1.7 0 .6
3 16 3 0 3.4 2.8 0 1.9 4.4 0 1.7
2 24 -1.7 0 4.6 -.5 0 3.9
2 24 -.5 0 3.9 3.9 0 4.5
2 24 3.9 0 4.5 7.5 0 .8
2 24 7.5 0 .8 6.1 0 -6
2 24 6.1 0 -6 1.8 0 -6.3
2 24 1.8 0 -6.3 -2.1 0 -4.3
2 24 -2.1 0 -4.3 -1.7 0 4.6
2 24 2.8 0 1.9 3 0 3.4
2 24 3 0 3.4 4.4 0 1.7
2 24 4.4 0 1.7 2.8 0 1.9
2 24 1.7 0 .6 5.8 0 -.7
2 24 5.8 0 -.7 2.1 0 -2.8
2 24 2.1 0 -2.8 .2 0 1.8
2 24 .2 0 1.8 1.7 0 .6
2 11 .9 0 -4.75 5.05 0 -3.35
The quads and triangles basically don't mean anything.
Important are the lines, the colour24 lines mark you boundaries.
now tihin these boundaries, there is a line of colour 11.
Select ALL lines (boundaries plus the line whihc dictates the fill-colour)
Invoke "Line2Pattern" under tools
and you will get these additional tiangles
Code:
3 16 2.1 0 -2.8 5.8 0 -.7 1.7 0 .6
3 11 .2 0 1.8 -.5 0 3.9 -2.1 0 -4.3
3 11 2.1 0 -2.8 6.1 0 -6 5.8 0 -.7
3 11 5.8 0 -.7 6.1 0 -6 7.5 0 .8
3 11 -.5 0 3.9 3 0 3.4 3.9 0 4.5
3 11 2.1 0 -2.8 .2 0 1.8 -2.1 0 -4.3
3 16 2.1 0 -2.8 1.7 0 .6 .2 0 1.8
3 16 -.5 0 3.9 3.9 0 4.5 -1.7 0 4.6
3 16 2.8 0 1.9 4.4 0 1.7 3 0 3.4
3 11 -.5 0 3.9 -1.7 0 4.6 -2.1 0 -4.3
3 11 1.8 0 -6.3 2.1 0 -2.8 -2.1 0 -4.3
3 11 1.8 0 -6.3 6.1 0 -6 2.1 0 -2.8
3 11 4.4 0 1.7 5.8 0 -.7 7.5 0 .8
3 11 4.4 0 1.7 3.9 0 4.5 3 0 3.4
3 11 4.4 0 1.7 7.5 0 .8 3.9 0 4.5
3 11 .2 0 1.8 1.7 0 .6 2.8 0 1.9
3 11 4.4 0 1.7 1.7 0 .6 5.8 0 -.7
3 11 4.4 0 1.7 2.8 0 1.9 1.7 0 .6
3 11 3 0 3.4 .2 0 1.8 2.8 0 1.9
3 11 3 0 3.4 -.5 0 3.9 .2 0 1.8
It duplicates some of the existing col 16 triangles, but the result of the mockup is good.
To move this function to LDPC would be a massive relief :-)
IMHO a few algorithms needed to be considered
- "Space Seeker": Look for triangles without any colour next to them -> Make a line
- "Check integrity": Look if the boundariy has no gap
Then apply this algorithm... and we are happy
EDIT: the "SPace Seeker" is in theory the Edger "Unmatched edges", right?