(2020-10-21, 3:07)Ber Wrote: And also would be interested to hear what anyone else is doing with POV-Ray now in 2020.
I currently use Blender with ImportLdraw, but before I used POV-Ray. For the illumination I also skipped the three default lights and used different solutions:
- Uniform light: a white sphere surrounding the scene
Code:
sphere{LDXCenter, 10000
texture{
pigment{ color rgb<1,1,1>}
finish{emission 1}
}
hollow no_image
}
- HDRI: from a realistic or virtual environment. Depending on the extension, POV-Ray expects HDR or EXR before the filename. The ANGLE variable rotates that environment.
Code:
sky_sphere{
pigment{
image_map{
HDR 'file.hdr'
gamma 1.5
map_type 1 interpolate 2}
}
rotate 180*z
rotate ANGLE*y
}