(2021-02-28, 0:33)Travis Cobbs Wrote: Sorry it took so long, but I finally think I figured out what is wrong. I think that the problem is caused by a difference in the way that POVRay treats colors in POVRay 3.7 and later. So I came up with a fix that I only activate if you tell LDView that you are exporting for POVRay 3.7 or later. Let me know what platform to build for (Windows 32-bit, Windows 64-bit, macOS), and I'll PM you with a link to a test build with a fix that you can test. (Note: if you need a Qt version, it will have to wait for the next Beta release.)
I also discovered that colors that have some transparency, but aren't "transparent LEGO" (like glow-in-the-dark) weren't working right either. I also attempted to fix those.
Hello Travis,
That sounds good.
I am using Windows 7 (32-bit). Do you still have my email address? If not, I'll send it to the LDView email address.
Greeting.
Manfred