(2021-02-08, 0:12)Travis Cobbs Wrote: The RGB in the PNG doesn't match any current color in LDConfig.ldr. Also, it's further from dark brown than it is from reddish brown. So, while a separate texture would be needed for each color, if it really does match those colors then the current texture could simply be updated to match reddish brown, and a new one (p02?) can be created for dark brown.
OK, I can easily make 2 versions png (or rather 4, 2 for each half and variant)
I'll use LDraw's Reddish Brown and Dark Brown values.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl