LDView Wrong display after rendering in POV-Ray


RE: Wrong display after rendering in POV-Ray
#3
Alternatively, put a light source just above your camera in POV-Ray:
Code:
light_source {   
    LDXCameraLoc + <0,LDXMinY,0>                
    color rgb 1                                   
}

or right at the camera location (although you might get a lot of glare from it):
Code:
light_source {   
    LDXCameraLoc               
    color rgb 1                                   
}
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RE: Wrong display after rendering in POV-Ray - by Leonardo Gonzalez - 2020-10-10, 3:44

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