Alternatively, put a light source just above your camera in POV-Ray:
or right at the camera location (although you might get a lot of glare from it):
Code:
light_source {
LDXCameraLoc + <0,LDXMinY,0>
color rgb 1
}
or right at the camera location (although you might get a lot of glare from it):
Code:
light_source {
LDXCameraLoc
color rgb 1
}