(2020-08-25, 18:44)Roland Melkert Wrote: I'm afraid this is not entirely possible in the 1.6 version as the scripts have no access to part dimensions and export without interaction at the moment.
You might be able to fake it somewhat by placing 6 helper parts at the maximum and minimum x,y,z locations.
Then a script could calculate the image dimensions for you, which you then use in the OpenGL export dialog.
But it might be just as easy to setup a spreadsheet for that.
Ahh ok I will just have to do up a spreadsheet then