(2020-08-17, 20:34)Roland Melkert Wrote: You could do some 'faking', replace the pallette of LDraw (LDConfig.ldr) with an all white and black edges one
Code:0 !COLOUR Black CODE 0 VALUE #FFFFFF EDGE #000000
0 !COLOUR Blue CODE 1 VALUE #FFFFFF EDGE #000000
etc etc
Then disable lighting in the render engine.
In LDCad this gives (OpenGL export with a white bg):
it works. thanks a lot.