RE: Cylinder Hemisphere 61287pb002 and 61287pb001 (Earth map / Globe)
2020-07-31, 6:58 (This post was last modified: 2020-07-31, 7:21 by Jaco van der Molen.)
2020-07-31, 6:58 (This post was last modified: 2020-07-31, 7:21 by Jaco van der Molen.)
(2020-07-30, 19:35)Travis Cobbs Wrote: The missing bits in LDView are probably due to a slider that needs to be adjusted. In the Textures section of the Primitives tab is an "Offset" slider. Setting it to a higher value will hopefully fix that problem. Having said that, the reason it isn't automatically set to a higher value is because doing so can introduce artifacts.
I made quite a few fixes to LDView's texture support relatively recently, and I don't know what code-base is being used by LPub3D. LDView 4.4 Alpha 6 (available here) renders the transparent version like this when the part color is set to Tan:
OK, that looks good! I will test in LPub3D with LDV 4.4
LDV4.4 works just fine on my MacBook. I'll have to test in LPub3D on windows laptop.
Jaco van der Molen
lpub.binarybricks.nl
lpub.binarybricks.nl