RE: Cylinder Hemisphere 61287pb002 and 61287pb001 (Earth map / Globe)
2020-07-29, 19:43 (This post was last modified: 2020-07-29, 19:44 by Travis Cobbs. Edit Reason: Added upload request. )
2020-07-29, 19:43 (This post was last modified: 2020-07-29, 19:44 by Travis Cobbs. Edit Reason: Added upload request. )
(2020-07-29, 12:49)Jaco van der Molen Wrote: I am not sure about the transparency of the image.
Compare with dark tan background left image (using the hex-color code for dark tan from ldconfig) and transparent right image.
Rendered with LDView in LPub3D
Above post features image rendered in LDCad with tan background.
This is transparent background in LDCad
If I modify the textures to be transparent, they look fine in LDView. I don't have the part, but I assume that the pattern is only present on the non-tan portions. Assuming that this is the case, then the textures should be transparent. I'm not sure why the LPub3D LDView rendering looks so bad.
Note that when I made the tan parts of your textures transparent, I was left with a faint tan halo around everything, although this wasn't really visible when it was applied to the part. If your source art is vector, you can regenerate the PNGs with transparent background instead of tan, and wouldn't have this problem. Or is that what generated the weird transparent screenshots you posted?
Can you upload the transparent version of the textures so I can investigate?