(2020-07-26, 16:09)Magnus Forsberg Wrote: I have no idea of what I'm doing but this works, sort of.
I used, and adapted the example from Travis below.
Something breaks around the northpole.
Would it render better if the surface was recreated using a sphe primitive?
What does the difference between concave and convex triangles mean for the final impression?
Why are the lines wobbling?