Hi Snipe,
I think it's a great idea - I've been working on something similar for a while as well.
For some parts of builds, like fiddly small details and decorations, doing it in an editor like Stud.io is always going to be preferable. But for repetitive large structures I think building via code has some great advantages. For example, if built a 30 x 30 x 20 cuboid building and realised it was 2 bricks too wide, or a window should 1-brick to the left, it's a lot of fiddly effort in a visual editor to change it.
Anyway good luck with your project
Also agree with what Mark said: use a higher level language for development speed: Java, Typescript, Python: they all have good parsing libraries to help you.
Mark
I think it's a great idea - I've been working on something similar for a while as well.
For some parts of builds, like fiddly small details and decorations, doing it in an editor like Stud.io is always going to be preferable. But for repetitive large structures I think building via code has some great advantages. For example, if built a 30 x 30 x 20 cuboid building and realised it was 2 bricks too wide, or a window should 1-brick to the left, it's a lot of fiddly effort in a visual editor to change it.
Anyway good luck with your project
Also agree with what Mark said: use a higher level language for development speed: Java, Typescript, Python: they all have good parsing libraries to help you.
Mark