Can we make suggestions here too? If not split the thread
I'd like to see a 'Move by vector' and 'Rotate by normal/angle' added to LDDP.
For the latter I like to keep my largest rotation at 30degrees but, with rounding, this can (and has) end up with rounding errors. Of course there are ways around this, but it would be nice to simply click and select (Normal vector 0 -1 0, Angle 90) and thus rotate 90 degrees around the y-axis.
Let me know if you need any help with the mathematics of the normal/angle rotation.
Tim
I'd like to see a 'Move by vector' and 'Rotate by normal/angle' added to LDDP.
For the latter I like to keep my largest rotation at 30degrees but, with rounding, this can (and has) end up with rounding errors. Of course there are ways around this, but it would be nice to simply click and select (Normal vector 0 -1 0, Angle 90) and thus rotate 90 degrees around the y-axis.
Let me know if you need any help with the mathematics of the normal/angle rotation.
Tim