Travis Cobbs Wrote:You're rotating the entire model, instead of rotating the camera. I don't know off-hand how to rotate the camera in Bricksmith, but it appears that if you perform a rotate operation with nothing selected, it acts as though everything was selected.
For the record, that is not the case. If you perform a rotate operation with nothing selected, nothing happens.
Travis Cobbs Wrote:Look around in the Bricksmith UI (or help) for camera view/rotation settings.
Go to View > Orientation, or right-click in the viewport to choose a preset angle.
To do freeform camera angle changes, hold down the Command key and drag. Alternatively, click the Spin icon in the tool palette and just drag.
Allen