(2020-01-17, 13:17)Philippe Hurbain Wrote: Actually this part has been "fixed" for some time, but still on PT, see https://www.ldraw.org/cgi-bin/ptdetail.c...246s01.dat
But a LDCad shading improvement of con0 would be great for some other parts, such as Fabuland torso...
These problem areas all have a single point (shared among many) touching a type 2 line.
So I think the main problem has do with the code only using two shared type 2 points among polygons to generate additional vertices.
I'll have to dig deeper into the code to fully understand the main problem myself, as it's been awhile since I last visited that part of the source