With !DATA support, would that allow us to work with bitmap textures directly in the program? Maybe load our own PNG files, combine with the existing functionality of your sticker generator, and make sticker parts right there in LDCad?
A second idea I had recently, and I don't know how trivial or complicated this would be, but is it possible to have step numbering that starts at a number other than 1? So for example, you start a new submodel and specify that its step numbering begins with Step 24 (to match official instructions)?
And I love the interactive animation idea—though in a perfect world, of course, I want to spin the gear and see what happens without knowing how to script it first.
A second idea I had recently, and I don't know how trivial or complicated this would be, but is it possible to have step numbering that starts at a number other than 1? So for example, you start a new submodel and specify that its step numbering begins with Step 24 (to match official instructions)?
And I love the interactive animation idea—though in a perfect world, of course, I want to spin the gear and see what happens without knowing how to script it first.